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Online chess platform

Product Context

World Chess develops the official online platform where players can compete in rated games and tournaments connected to the FIDE ecosystem. To get a better sense of the product, feel free to explore the platform: worldchess.com

Close-up of lush, dark green leaves, some glossy and wet, against a muted background.
Close-up of lush, dark green leaves, some glossy and wet, against a muted background.

My role was to improve several core product flows to make the experience faster and clearer for competitive players

Close-up of lush, dark green leaves, some glossy and wet, against a muted background.
Close-up of lush, dark green leaves, some glossy and wet, against a muted background.

The match setup flow is a key entry point in the product

Through research and analysis, I identified where the experience broke down and why users struggled to move from intent to action

Close-up of lush, dark green leaves, some glossy and wet, against a muted background.

Solution

Improved match setup interface with visible rating mode and simplified controls

Close-up of lush, dark green leaves, some glossy and wet, against a muted background.

The same design approach was applied to other parts of the product. Each improvement followed a similar process:

Problem identification ⭢ Research and insight gathering ⭢ Hypothesis formation ⭢ UX redesign ⭢ Prototype testing ⭢ Implementation with the development team

Tournament discovery

Goal: help players quickly discover relevant tournaments. Research included analyzing player behavior and reviewing how competitive platforms present upcoming events

Game Result and rating feedback

Goal: clearly communicate match outcome and rating changes. This feedback reinforces the competitive loop and motivates players to continue playing.

Close-up of lush, dark green leaves, some glossy and wet, against a muted background.

Chat experience

Chat was designed as part of the core product experience rather than a secondary feature. In a competitive environment like FIDE Online Arena, communication happens around games and tournaments. Players interact between rounds, react to results, and engage with other participants. The goal was to support this interaction without distracting users from gameplay.

Managing real-time tournament complexity

Designed to help players quickly understand the current round, follow multiple games, and track their position without losing context in a high-density mobile interface

My take on this

One thing I particularly enjoy in product design is working with structure and systems. On this project, a lot of impact came not from adding new features, but from refining existing ones, simplifying flows, clarifying states, and making the interface more predictable. It’s the kind of work where small decisions compound into a noticeably better experience.

Let’s work on something meaningful

I’m open to product design roles and freelance work. Building or improving a complex product? Let’s talk

Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young woman with long hair standing against a dark green background, holding a finger to her chin.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
A smiling woman with her arms crossed, standing against a dark green background. She has long, dark hair.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young man with short hair poses against a dark background, wearing a green button-up shirt.
Close-up of a tree stump showing growth rings and a textured brown wood surface.
A smiling young man with crossed arms, wearing a plaid shirt and white t-shirt, poses against a dark background.
Close-up of a tree stump showing growth rings and a textured brown wood surface.

Let’s work on something meaningful

I’m open to product design roles and freelance work. Building or improving a complex product? Let’s talk

Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young woman with long hair standing against a dark green background, holding a finger to her chin.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
A smiling woman with her arms crossed, standing against a dark green background. She has long, dark hair.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young man with short hair poses against a dark background, wearing a green button-up shirt.
Close-up of a tree stump showing growth rings and a textured brown wood surface.
A smiling young man with crossed arms, wearing a plaid shirt and white t-shirt, poses against a dark background.
Close-up of a tree stump showing growth rings and a textured brown wood surface.

Let’s work on something meaningful

I’m open to product design roles and freelance work. Building or improving a complex product? Let’s talk

Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young woman with long hair standing against a dark green background, holding a finger to her chin.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
A smiling woman with her arms crossed, standing against a dark green background. She has long, dark hair.
Close-up of a dark green leaf showing its textured surface and central vein against a muted background.
Smiling young man with short hair poses against a dark background, wearing a green button-up shirt.
Close-up of a tree stump showing growth rings and a textured brown wood surface.
A smiling young man with crossed arms, wearing a plaid shirt and white t-shirt, poses against a dark background.
Close-up of a tree stump showing growth rings and a textured brown wood surface.

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